iOSGAME DESIGN & DEVELOPMENT
Ata Güler
Game Developer · Istanbul, Türkiye
Hi, I’m Ata. I study Digital Game Design and design and build games in Unity, turning ideas into playable work from mobile arcade and puzzle games to narrative projects.
- Nişantaşı University · Digital Game Design
- Unity · Photon
iOS
MOBILEBlast Rivals
ANDROID / iOSAstral Stroke
WINDOWS
PC · IN DEVELOPMENTGames
FROM DESIGN TO GAMEPLAYIndependent games I created and team projects I contributed to.
Bounzy Ball
A mobile arcade football game built in Unity. Keep the ball in the air, avoid obstacles, build combos and chase a higher score. Different balls and short, replayable rounds shape the experience.
Game Developer · Game Designer · Visual Designer
Blast Rivals
A mobile block puzzle built in Unity. Place colourful pieces on an 8×8 board, clear rows and columns, and leave room for the next move. Classic play is joined by an adventure experience with different obstacles.
Game Developer · Game Designer · Visual Designer
Astral Stroke
A cosmic route puzzle I am building solo in Unity 6 for Android and iOS. Complete each constellation by tracing every edge exactly once. Plan your route across 400 Normal and 200 Hard levels with one-way paths, keys, locks and portals. In Hard mode, evade a red star that anticipates your moves and tries to intercept you. Daily puzzles, a constellation collection, undo and progressive hints round out the experience.
Game Developer · Game Designer · Visual Designer
SUBPROCESS
SUBPROCESS is a narrative game set on a computer that is not yours. Explore a fictional operating system through news articles, logs, a recycling bin and a games menu that unlocks itself as you investigate conflicting records about your identity. Reading and comparing information drive the experience: news changes, logs contradict it, and the system remembers what you opened first. There is no combat or inventory; search the files for answers and decide what to believe.
Puzzle Designer · Level Designer · Story Writer
Project: Respawn
A 2.5D arcade parkour game about a lab clone that keeps respawning and finally tries to escape. Every attempt teaches the player the course while the clone collects memories from earlier loops. Running, sliding, vaulting, dashing and wall-running flow into one movement chain. Made with the Laff team.
Game Developer · Gameplay Designer · Story Writer
Studies
All repositoriesCase studies, game jam projects and experiments across genres.

OneSoy65
A team project for Game Design Studio 2. A reinterpretation of Pilgrims around the theme of water, combining water-related tools with the legend of the Lake Van Monster.
Team project · Game Design Studio 2
Network programming
A multiplayer FPS built with Photon. Bringing players into a shared game session is a core technical focus.
FPS mechanics
Fast movement, aiming and combat loops. Ready-made assets were used for visuals and audio.
Board flow
Finding adjacent matching groups, clearing them, filling gaps with gravity and spawning new blocks.
Move continuity
Icons adapt to group size, while a shuffle system handles boards with no available moves.
About me
I am a game developer and game design student based in Istanbul, working on games at Laff Studios. I build playable ideas in Unity across online FPS, puzzle and game jam projects.
I focus on gameplay mechanics, network programming and system design. I build multiplayer experiences with Photon and explore new approaches through team projects.
Explore my games →What I work on ✳
Unity · Photon · Gameplay mechanics · Network programming · Game jam
Let’s work together
Explore my projects on GitHub and follow my development updates on LinkedIn.






