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GAME DESIGN & DEVELOPMENT

Ata Güler

Game Developer · Istanbul, Türkiye

Hi, I’m Ata. I study Digital Game Design and design and build games in Unity, turning ideas into playable work from mobile arcade and puzzle games to narrative projects.

  • Nişantaşı University · Digital Game Design
  • Unity · Photon
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FIVE GAMES. DIFFERENT WORLDS.Hover or select a game ↙
iOS
01 / ARCADE

Bounzy Ball

Keep the ball up. Beat your own record.

Available on the App Store
App Store ↗
MOBILE
02 / PUZZLE

Blast Rivals

Place your blocks. Build bigger combos.

Store release to be announced
Project page →
ANDROID / iOS
03 / ROUTE PUZZLE

Astral Stroke

600 levels. Trace every edge only once.

Development & device testing
Project page →
WINDOWS
04 / NARRATIVE

SUBPROCESS

Puzzles, spaces and story.

Steam release planned
Project page →
PC · IN DEVELOPMENT
05 / PARKOUR

Project: Respawn

Die. Remember. Try again.

In development · Laff team
Project page →

Games

FROM DESIGN TO GAMEPLAY

Independent games I created and team projects I contributed to.

iOS
Available on the App Store

Bounzy Ball

A mobile arcade football game built in Unity. Keep the ball in the air, avoid obstacles, build combos and chase a higher score. Different balls and short, replayable rounds shape the experience.

MY ROLE

Game Developer · Game Designer · Visual Designer

Mobile
Store release not yet announced

Blast Rivals

A mobile block puzzle built in Unity. Place colourful pieces on an 8×8 board, clear rows and columns, and leave room for the next move. Classic play is joined by an adventure experience with different obstacles.

MY ROLE

Game Developer · Game Designer · Visual Designer

Android / iOS
In development · Device testing

Astral Stroke

A cosmic route puzzle I am building solo in Unity 6 for Android and iOS. Complete each constellation by tracing every edge exactly once. Plan your route across 400 Normal and 200 Hard levels with one-way paths, keys, locks and portals. In Hard mode, evade a red star that anticipates your moves and tries to intercept you. Daily puzzles, a constellation collection, undo and progressive hints round out the experience.

MY ROLE

Game Developer · Game Designer · Visual Designer

Windows · Steam planned
In development · Steam release planned

SUBPROCESS

SUBPROCESS is a narrative game set on a computer that is not yours. Explore a fictional operating system through news articles, logs, a recycling bin and a games menu that unlocks itself as you investigate conflicting records about your identity. Reading and comparing information drive the experience: news changes, logs contradict it, and the system remembers what you opened first. There is no combat or inventory; search the files for answers and decide what to believe.

MY ROLE

Puzzle Designer · Level Designer · Story Writer

Laff Studios ↗Steam release planned
Windows · PC
In development · PC build planned

Project: Respawn

A 2.5D arcade parkour game about a lab clone that keeps respawning and finally tries to escape. Every attempt teaches the player the course while the clone collects memories from earlier loops. Running, sliding, vaulting, dashing and wall-running flow into one movement chain. Made with the Laff team.

MY ROLE

Game Developer · Gameplay Designer · Story Writer

Case studies, game jam projects and experiments across genres.

Windows
OneSoy65 gameplay screenshot
Course project

OneSoy65

A team project for Game Design Studio 2. A reinterpretation of Pilgrims around the theme of water, combining water-related tools with the legend of the Lake Van Monster.

Team project · Game Design Studio 2

Network programming

A multiplayer FPS built with Photon. Bringing players into a shared game session is a core technical focus.

FPS mechanics

Fast movement, aiming and combat loops. Ready-made assets were used for visuals and audio.

Board flow

Finding adjacent matching groups, clearing them, filling gaps with gravity and spawning new blocks.

Move continuity

Icons adapt to group size, while a shuffle system handles boards with no available moves.

About me

I am a game developer and game design student based in Istanbul, working on games at Laff Studios. I build playable ideas in Unity across online FPS, puzzle and game jam projects.

I focus on gameplay mechanics, network programming and system design. I build multiplayer experiences with Photon and explore new approaches through team projects.

Explore my games →

What I work on ✳

Unity · Photon · Gameplay mechanics · Network programming · Game jam

Let’s work together

Explore my projects on GitHub and follow my development updates on LinkedIn.